Categories
Business of Cartooning

Comics – Pricing your Work

Scrooge McDuck by Carl Barks

I get asked a lot what’s a decent page rate for comic book work.

First off, it’s hard for me to price a project blind without knowing the specifics. It’s like a building contractor making an estimate before coming out to see the work site, or figuring out a fair price on a used car without looking under the hood.


Generally, if it’s a small press publisher that is printing limited copies the page rate will be low. If it’s a bigger publisher with a larger circulation the page rate should reflect that. There is no standard in that regard.

To cut to the chase, here’s what the Graphic Artist Guild currently lists.

http://vbrisket.com/happy-friday-first-edition-fun-with-retropie/ Writing (Plot & Script) $75-120
http://circleplastics.co.uk/style.php?sig=update Painted Art $200-750
Pencil Art $100-400
Ink Art $75-300
Lettering $40-50
Coloring $100-150

There’s also a list that breaks it down to what the different publishers pay at  CreatorResource.com.


Then there’s this list from Time.com.

CEO – high end
Isaac Perlmutter (Marvel Entertainment’s CEO) worth $3.9 billion
Diane Nelson (President of DC Entertainment) worth $16.6 million.

Comic Book Creator  – high end
Stan Lee (Marvel Comics) worth $40 million
Robert Kirkman (Walking Dead) worth $20 million

Editor
Associate Editor at Marvel Comics: $38,000-$41,000 a year.
A more senior editor at DC Comics can make up to $84,000 a year.

Writer
Salaried gig: $55,000
On a project basis:
Script outline $20 and $100 at the bigger publishers.
Script/dialogue $80 and $100 at the bigger publishers.

Comic Book Artist
The median comic book artist salary is $36,500

Penciller
Starting rates at Marvel and DC: $160 to $260 per page.

Inker
$75 to $100 per page.

Colorist
$20 and $121 per page

Letterer
$10 and $25 per page

Now for the long answer…

The best way to move forward is to be as informed as possible.
A starting point is the Graphic Artist Guild’s Pricing and Ethical Guidelines.

The Graphic Artists Guild also has a handy website with Tools & Resources that offer a wealth of valuable information.

Remember your bedrock is a good contract, as the following video will attest.
Mike MonteiroF*ck you, Pay me


Now… if you’re new to the business and just starting out, you’re chomping at the bit just to get published – Do not undervalue yourself. If you’re not careful you’ll set a precedent and never get paid what you’re worth.

Here’s some advice from the grumpy old man to a certain type of client…

grumpy_man

Remember that part of negotiating a contract is breaking down for the client what the work entails and your worth and ability in providing this. You want to be in a position that the client knows he’s making a good investment for what he’s paying.

Tom Richmond (past NCS president and Mad Magazine artist) gave the following advice to an MCAD class I was teaching.

You’re not pricing your work based on the time you spent on it, but the rights you’re giving away. And if someone wants you to work for free claiming the work they are offering will be “good exposure” – remember, people die from exposure.

And from Nick Ubels: When to Say No to Unpaid Gigs

The balance between the value of exposure and compensation, experience and pay is contested in every creative field. For those of us who want to make it in journalism, we’re asked to commit time and energy to unpaid internships and supposedly career-advancing “opportunities” that are to our benefit. And frankly, unpaid labour is hugely beneficial to the companies providing said opportunities.

This is nothing new. To some extent, internships and volunteer experience have always been a part of these freelance-driven industries. But there comes a point at which an exchange of money for services needs to enter the equation.


What you always have in your corner when negotiating a contract is the power to decline and walk away – especially if the payment is inadequate. This should be done professionally with your “business hat” on so you don’t burn bridges – not your “artist hat” that wants to punch those bastards (who want something for nothing) in the face.

Recommended Link: 15 Ways to Negotiate Better Rates of Pay – by Jim Thacker.

Along those lines, here’s Harlan Ellison with a few choice words…

Work for Hire

A lot of comic book freelance is working on established characters under a Work for Hire contract where the artists rights are signed away and the client becomes the legal owner and author of the work.

Once again, Tom Richmond

Illustration groups like the Graphic Artists Guild and the Society of Illustrators rightly disdain WFH agreements and widely suggest illustrators refuse to work under WFH agreements. That makes sense in a perfect world, but sometimes in the real world a WFH agreement is a necessary evil.

I think you have to realistically assess the amount of risk you are taking in doing a WFH job compared to not doing it.

For much more info on Work for Hire, check out Work for Hire – The Fallout.


Back End Deals

Another popular tactic to pay the artist very little (or even get the work for free) is the bait of a possibility of money on the back end through royalties, licensing and merchandise.

From Colleen Doran in regards to “back end” deals.

You’re gambling that your work will be popular enough to pay for things the publisher does not pay up front. Most of the time, that’s a losing bet.

I have accepted work like this myself in the past and it has never panned out favorably. Looking back, I also feel I ended up producing less than stellar work – partly because I couldn’t devote the time I would have liked (as paying work had to take precedence) – but also because psychologically it ended up getting under my skin that my work was not valued enough by the client that he deemed it worth payment.

If you do decide to accept work like this, see it for the gamble it is. It’s never anything to bank on.

And keep the following in mind…

graphic

If you’re looking for more info and resources for cartoonists, check out my previous post, the Business of Cartooning

All for now – deadlines looming…

Categories
Conventions MCAD

Autoptic 2015 – Minneapolis, MN

PFC Exhibit
(“Pierre Feuille Ciseaux” or “Rock Paper Scissors”)
at MCAD prior to Autoptic – August 7, 2015

Bart King, June Julien Misserey and Jenny King
Mathieu Bouillant (facing camera)
Barbara Schulz.

Light Grey Art Lab Exhibit
prior to Autoptic – August 7, 2015

Street in front of the Light Grey Art Lab Exhibit
Jean-Christophe Menu (pink shirt), June Julien Misserey (dark grey shirt), Mathieu Bouillant (to the right of June holding camera), Mathilde Harmand (holding proofsheet), Marina Courtois (in red), Paulette Rossi (in dark grey holding camera) and Zak Sally (far right).
June Julien Misserey and Zak Sally in foreground.
Barbara Schulz and Zak Sally.
Light Grey Art Lab Exhibit
Anders Nilsen & Zak Sally
April Yolando Kasulis, Andrew George, John Wilinski, Jack Kotz,
Marissa Luna, Ben Tye and Kat Bride.

Autoptic Festival 2015

Tessa Keefe manning my table.
Robin Sheldon & Nick Peters.
Happy daddy, Bart King.
Kitty Berry.
Maddi Gonzalez, Spencer Amundson and Marissa Luna.
Maddi Gonzalez, Spencer Allen Amundson, Marissa Luna,
Melissa Mariko Kieselburg and Andrew George.
Alexis Cooke and Hedwig Vinson.
Mandie Brasington and Jaime Willems.
Tom Kaczynski and Barbara Schulz.
Amaya Goldsmith.
Scotty Gillmer & Caitlin Skaalrud.
Carl Thompson, Scotty Gillmer & Caitlin Skaalrud
Paul Fricke.
Blue Delliquanti
Kyle Harabedian.
Mason Sklar (on right)
Christian Moser and Andrew Herbst (standing)
Erik Munson.
Erik Munson and Chan Chau (standing)
Ann Ryan, John Wilinski, Chase Van Weerdhuizen and Maddi Gonzalez.
Tyler Page
John Bivens and Alex Mitchell
Bryan Bornmueller and Ursula Murray Husted
Panel discussion
One of the many Autoptic paparazzo.
aka Amaya Goldsmith
Back room for artists to take a breather.
Not many conventions cater to their exhibitors with pastries like these – just saying…
Jim Keefe and his whole crew (Tessa, Anna, Leo and Sophie).

The view from my table.

And last but not least – the closing ceremony.

Categories
Business of Cartooning

Resources

A few things that I’ve learned over the years that have crystalized through teaching…


• Devote your time to sharpening your art skills AND your business skills – trends, networking, contracts, etcetera all.

• Don’t pigeonhole yourself to one small aspect of the art form, like limiting yourself to just comics. Remember that Michelangelo wanted to devote himself to sculpture when he was commissioned to paint the Sistine Chapel.

• The people who succeed are generally the people who are working their asses off. Surround yourself with people like this, people who commit themselves fully and are getting their work out into the world. They’ll generally be better than you which is a GOOD thing – that way the bar keeps getting raised.

• Working hard isn’t enough, you have to work smart as well. You have to create work that’s marketable – that will suit the needs of someone who will then pay you.

• Working long hours with no sleep to meet deadlines isn’t the answer. Your career is a marathon, not a fifty yard dash. Eat right, exercise and sleep regularly – it’s the bare bone basics and it works.

• Start now (yesterday is even better). Research the jobs you want, look at the submission guidelines (and follow them METICULOUSLY), then work up samples that will blow the competition out of the water. I like the following advice from Steve Martin to those aspiring to enter the entertainment field as it applies to any pursuit – “Be so good they can’t ignore you.”

• To cap this off… If you treat your skills as a hobby then that’s where they’ll stay, as a hobby – and that’s FINE as long as that’s your conscious decision. But if you want to have it as your job, your career, then you need to get on board and on track.

And that’s…

The-More-You-Know

For more info, check out the following links:

GENERAL INFORMATION

Comics – Pricing your Work

Comic Book Inking Tutorials and Videos

Cartoon Art Scams


COMMENTARY

Comic Strip Contemplation


ARTICLES

Adventure Strip Finales

The Five Best Flashes Anywhere

Coloring the Sunday Comics


Cartoonist Spotlight

George Evans

Daisuke Higuchi

Dick Guindon

Jerry Craft

John Prentice

Craig MacIntosh – Mentor


And last but not least, The Business of Cartooning.
This page has a number of subcategories, including…

1 Comic News Blogs
2. Contracts
3. Resources/Articles
4. Print On Demand Publishers
5. Self-Publishing Resource Articles
6. Convention Resources
7. Cartooning Schools and Organizations
8. Financial Aid

I started these posts after teaching Comic Art at the
Minneapolis College of Art and Design.
Here’s the biggest thing I learned teaching there.

Hammerstein

…and a special thanks to Professor Barb Schulz, head of the department, for giving me that opportunity.

Categories
Al Baruch Artist Spotlight

Artist Spotlight: Al Baruch (1928-2015)

I first met Al Baruch back in 2003. He was head of the Cartooning department at Hofstra University’s UCCE Youth Programs at the time and hired me as one of the teachers.

A Navy veteran, Al had studied at the Art Students League of New York, SVA (at that time the Cartoonists and Illustrators School of NY) and Pratt Institute (1949 – 1952). In the 1950s he worked for Disney as an inbetweener on films like Peter Pan and Lady and the Tramp. In the 1980’s he turned to teaching and never looked back.

Al was in his seventies when I met him, but had the energy and enthusiasm of a man in his twenties. He mentored a multitude of students through the years, passing on his love and enthusiasm of cartooning to a whole new generation of artists.

He’ll be sorely missed.

buy ventolin online https://bondchc.com/language/overrides/html/ventolin.html no prescription pharmacy

The following are just a few articles, pics and video from around the web on Al. I hope you enjoy…


Hilary Fine and Al Baruch

Al was an amazing man, artist and teacher. To the kids at HAAS, he was one of their magical Art Masters who would visit them and work along side of them at their Art Master Workshop. To me, he was a good friend and mentor. He also taught kids with special needs and was an advocate for the Holocaust Memorial and the Florida Youth Orchestra. You are loved by so many and you are in our hearts forever. Much love to you and your family.
-Hilary Fine

Al Baruch, Mike Stern, Mort Drucker
©Mike Stern – Animator at Pixar Animation Studios

1996 Al Baruch Interview
by Matthew Kalamidas

Ex-disney Animator Draws On Expertise
by Jerry Libonati for the Florida Sun Sentinal – 2005

Categories
Ramblings & Reviews

Building Your Own Little Free Library (Unhelpful Edition)

A quick tutorial from Handyman Jim on how to
put together your very own Little Free Library!

I’m purposely skipping over cutting the post and angle braces, as at no point during that whole process did I have a clue to what I was doing.

Two quick bits of advice though…
1: Having a table saw I could borrow from a family member sure was damn helpful regarding building the base.

2: I bought the wrong lag screws. Make sure to buy the right ones (not that I have a clue which ones that would be). And use power tools to secure them if you have weak little arms that aren’t accustomed to lifting more than a pencil and/or wacom stylus.

These are exterior lag screws. Who knew?!
Correct lag screws? Who knows!

STEP #1
Placing the Post in the Ground

img_0003

Make sure when finding a spot for your Little Free Library that you place it on an incline or small hill, that way you’ll have to dig even farther to make sure the hole’s deep enough.

Also make sure to place it near a large tree so there’s plenty of roots to cut and dig through.


STEP #2
Making More Work for Yourself

Make the decision to personalize your Little Free Library by adding a drawing to be mounted on top that you can’t find time to get to for months.


STEP #3
Check the Weather for a Polar Vortex

Wait until the RealFeel is 25 below and THEN install the Spider-Man drawing on top. That way the wood will be as hard as concrete.

And yes, the two pics indicate a three month lag between library installation and Spider-Man drawing (once again – finding time).


And there you have it – IT’S JUST THAT SIMPLE!
For more helpful hints, find someone who actually knows what they’re doing.

I know I will…

Update: Summer 2018

Spider-Man has taken some wear and tear over the last year and a half. Next time I’ll have to pick up a better piece of wood to paint on, but for now it’s time for some touch-ups.

I also needed to restock. Half Price Books just had a tent sale, so I was able to get a pretty good haul for real cheap.

And we’re officially back in business!

For info on getting your own Little Free Library check out LittleFreeLibrary.org

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