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Artist Spotlight George Evans

Artist Spotlight: George Evans


http://justrpg.com/author/mogarth COMICS’ HIGH-FLYING AVIATION ARTIST
by accusatively Steve Stiles

In the course of an impressive career spanning half a century, George Evans has established himself as one of the comics field’s finest illustrative talents. During that time span, Evans has worked for almost every major publisher in the industry, which includes an impressive tenure at E.C. Comics. Many feel that Evans, an airplane buff, created the best aviation stories in comics, a claim amply proven by the stories and covers he provided for the last of the great aviation titles, Aces High.

George Evans was born in Harwood, Pennsylvania, on February 5, 1920. His lifelong interest in aviation began when he was nine years old and had stumbled across an issue of a pulp called Sky Birds. The magazine belonged to a friend’s uncle, who struck a bargain with the young Evans: all he had to do to get the magazine was to go out on the streets and scrounge around for discarded cigarette butts. When he had collected enough to fill a can and had stripped them for the tobacco, Sky Birds would be his (this was during the Depression). While his friend’s uncle was hooked on nicotine, Evans was now hooked on aviation pulps. When he was 15 he had his first drawing (and poem) published in another pulp, Daredevil Aces, and went on to sell more art to other pulps as well.

When World War II broke out, Evans tried to join the Air Force but was turned down due to less than 20-20 vision. He wound up as an aircraft mechanic at Shaw Field in South Carolina, where he was often able fly in those planes he had worked on (which must’ve been a terrific incentive for good work!).

After studying art at the Scranton Art School, Evans entered the Army. After the war, and with the pulp magazine field withering on the vine, Evans sought work in the comics field, landing a staff artist position at Fiction House, publisher of pulps and a comic line that included Wings Comics, Jungle Comics, Fight Comics, and -most popular of all with collectors-Planet Comics (the first issue is valued at $9,000 in the 1999 Overstreet Price Guide). Evans drew several minor features in Air Heroes, as well as writing text for filler articles. In 1949 the Fiction House job abruptly evaporated -the in-house staff had a reputation of being a zany, fun-loving bunch and evidently management felt they were too fun loving. The staff was laid off and the company then relied solely on free-lance talent.

Evans had met the teenage Frank Frazetta while at Fiction House and had become friends with another young artist, Al (Star Wars) Williamson, who advised him to look for employment at Fawcett (Captain Marvel Adventures, Whiz Comics). Evans busied himself drawing various features, including two science fiction titles, the adaptations of the film When Worlds Collide and TV’s Captain Video (the latter now worth $800.). Evans liked working at Fawcett and might’ve settled in for a long stay but was undone by external circumstances: Fawcett, dismayed by low sales and high paper costs, as well as a wearing legal battle with National over supposed copyright infringement, decided to drop its comics line and concentrate on magazines and paperbacks. By 1953 Evans was again looking for new work.

Thanks to another tip from Williamson, Evans sought work at Entertaining Comics (“They had, I guess, the best people on staff because they were paying a few dollars more per page than other companies and they had good stories to work on.”) As E.C.’s Al Feldstein liked to work for his artists’ strengths, Evans’ first assigned story, “Roped In,” (Tales from the Crypt #32) was an aviation tale of sorts: three unscrupulous businessmen, having trapped an innocent associate in a frame-up, are themselves trapped when their four-seater airplane is caught in a gigantic spider’s web.

Evans enjoyed the family atmosphere and friendly competition at E.C. and turned in outstanding work for almost all their titles, rendering his realistic art with finely detailed, crisp brushwork. Feldstein tended to give the artist stories with urban settings, tales about typical middle-class folk who happen to lapse into spousal homicide, serial killing and various ingenious and lethal double-crosses. Evans worked well in that genre, providing striking and powerful covers for Crime SuspenStories and Shock SuspenStories, covers that truly demonstrated the theme of “Jolting Tales of Tension.”

Evans also turned in some fine stories for Frontline Combat and Two-Fisted Tales, all aviation yarns, but was unhappy with editor Harvey Kurtzman’s practice of laying out each and every panel to an exacting degree, a policy Evans found restrictive.

After the televised Kefauver hearings and Fredric Wertham’s comics-bashing book Seduction of the Innocent, horror comics continued to be under fire. E.C. publisher Bill Gaines decided to fold all of E.C.’s “New Trend” titles, with the exception of Mad, explaining at a staff meeting that “They say we’re hurting kids and I don’t want to hurt kids.”(Whether or not the demise of the horror comics affected juvenile delinquency rates in the United States is highly debatable.)

Gaines’ next move was a new line, his “New Direction” comics. One of them, Aces High, featured stories of aerial combat in the days when men still fought in fabric and wood craft like Fokkers and Spads. Although the stories were more fiction than fact, Evans was in his element and, as might be expected, was the real star of the title that included fine work by Jack Davis, Bernie Krigstein and Wally Wood, doing the lead story and cover (which he colored himself) for each issue. The comic seemed made for a man of George Evans’ talents and interests but, unfortunately, the New Direction for Aces High and such titles as Impact, M.D., Piracy, Extra and Valor, seemed to be down, and none of them would last beyond 1956.

With E.C. gone, Evans began drawing for Classics Illustrated, which was a haven of sorts for some E.C. artists like Joe Orlando, Graham Ingels and Reed Crandall (and rather a bonus for Classics Illustrated, which usually featured pedestrian artwork). Evans illustrated comic book adaptations of Joseph Conrad’s Lord Jim, Shakespeare’s Romeo and Juliet, Alexandre Dumas’ The Three Musketeers and other major literary works until 1962 (Classics Illustrated itself would only last until April 1971).

During the early 60s Evans found work at Gold Key Comics and later illustrated stories for Jim Warren’s magazines, Creepy, Eerie and Blazing Combat. He had attempted to find work at DC Comics but evidently editor Bob Kanigher had little love for former E.C. cartoonists; “He looked at my portfolio and said, ‘Oh, you’re one of those [expletive deleted] from E.C. who ruined the whole industry and now you think you’re going to move in here and we’re going to pay you?’ So I picked up my stuff and walked out.”

Some time later Evans got a better reception from another DC editor, Murray Boltinoff, and turned out a steady stream of stories for DC’s war and supernatural titles. In the late 60s he made his first excursion into the syndicated comics world by working as the artist for George Wundar’s Terry and the Pirates dailies (another aviation strip!). Wunder would pencil in the heads and indicate with notes as to whatever else was happening (“office,” “airport,” “riot scene”) in each panel. Eventually Evans took on the inking chores as well, working on the job until 1972. During the 70s Evans would continue working for DC, supplementing his freelancing with jobs at the high-paying National Lampoon (“and other accounts galore”). In 1980 Al Williamson had tired of working on his Secret Agent Corrigan (originally Secret Agent X-9) and asked George to step in. Evans first daily hit newspapers on February 4, 1980 and he carried on with Corrigan until choosing to retire from the strip in 1996.

George Evans’ final Secret Agent Corrigan strip – February 10, 1996

George Evans still continued to work on occasional jobs in a shrinking field now dominated by the super hero genre; despite the high caliber of his work, there seemed little call for his style – which was ultimately the comics field’s loss. In his last years Evans relaxed with his hobby, participating in The Pulp Era Amateur Press Society with “A Pulp Addict’s Ramblings”, which was devoted to (what else?) aviation pulp magazines!

After a brief illness, the artist died asleep in his home on June 22, 2001. He was 81.


The preceding article originally appeared online at ChannelSpace, a site devoted to collecting, in their Comics “MicroChannel.”

As a fan of George Evans’ work I was eventually able to send him the piece and Mr. Evans was kind enough to supply me with the corrections to some howling bloopers while mercifully refraining from cutting me off at the knees! I’m glad to have the opportunity to present the amended biography here on Jim Keefe’s site.

Steve Stiles

Added bonus: Here’s a news segment from 1990 covering a comic book convention in Greensboro, North Carolina featuring legendary artists George Evans, Al Williamson and Dave Stevens.

And last but not least, I’m not the only one blogging about George Evans.
Here’s just a sampling – enjoy!

smurfswacker.blogspot.com

pappysgoldenage.blogspot.com

todaysinspiration.blogspot.com

flimsyrationales.blogspot.com

Categories
King Features

Evelyn Smith Retiring from King Features

Wishing King Features Senior Comics Editor Evelyn Smith a happy retirement!

As her social media presence is purposefully nil, here’s a pic of her swiped from John Kovaleski’s blog holding the press kit for the launch of his new strip Daddy Daze.

The Daily Cartoonist states that Evelyn spent the 1980s and 1990s as a Managing Editor for Tribune Media Services, then the 2000s and 2010s as a King Features Syndicate editor.

I worked with her during her King Features’ stint – first as a colorist – and more recently as the artist on Sally Forth. She’s one of those people who worked behind the scenes and in the trenches in this business, making sure deadlines were met and that the trains ran on time. She always had my back when needed during a deadline crunch and was a pleasure to work with.

 Here’s wishing her a well deserved rest from the daily grind of comic deadlines!

Categories
Sally Forth

Letters – Washington Post

A reader’s response to the recent Sally Forth storyline featuring Ted’s Dad dying – from the Washington Post.

Categories
Francesco Marciuliano Sally Forth

Ted’s Dad Dies

A little behind the scenes on today’s Sally Forth strip.

First, Francesco Marciuliano’s script for this strip.

Monday
Scene: ONE PANEL. Interior, Hospital Hallway. Same Day. Long shot down the Palliative Wing Hallway. In the distance we see Ted and his mom hugging. They are crying but we don’t see really see their faces or any cartoon tears.

Original art.

Dot screen and lettering done digitally in Photoshop.

Color specification mirror inks.


The decision for the halo of light around Ted and his Mother was decided on as I had already done a hallway scene on October 22 where I tried to convey how you can feel all alone in a crowded hallway.

For the November 6th strip with Ted and his Mom I didn’t want to show the hallway completely empty (hospitals never are), but at the same time how the rest of the world goes away at that moment.

Hopefully it read that way for the readers as well.

Francesco has given me a lot of leeway on how to portray these scenes throughout.
I appreciate the trust he has in me in doing so, and hope the decisions I made in the illustrations did the story he beautifully crafted justice.

-Jim Keefe

Categories
Business of Cartooning

Comics – Pricing your Work

Scrooge McDuck by Carl Barks

I get asked a lot what’s a decent page rate for comic book work.

First off, it’s hard for me to price a project blind without knowing the specifics. It’s like a building contractor making an estimate before coming out to see the work site, or figuring out a fair price on a used car without looking under the hood.


Generally, if it’s a small press publisher that is printing limited copies the page rate will be low. If it’s a bigger publisher with a larger circulation the page rate should reflect that. There is no standard in that regard.

To cut to the chase, here’s what the Graphic Artist Guild currently lists.

Writing (Plot & Script) $75-120
Painted Art $200-750
Pencil Art $100-400
Ink Art $75-300
Lettering $40-50
Coloring $100-150

There’s also a list that breaks it down to what the different publishers pay at  CreatorResource.com.


Then there’s this list from Time.com.

CEO – high end
Isaac Perlmutter (Marvel Entertainment’s CEO) worth $3.9 billion
Diane Nelson (President of DC Entertainment) worth $16.6 million.

Comic Book Creator  – high end
Stan Lee (Marvel Comics) worth $40 million
Robert Kirkman (Walking Dead) worth $20 million

Editor
Associate Editor at Marvel Comics: $38,000-$41,000 a year.
A more senior editor at DC Comics can make up to $84,000 a year.

Writer
Salaried gig: $55,000
On a project basis:
Script outline $20 and $100 at the bigger publishers.
Script/dialogue $80 and $100 at the bigger publishers.

Comic Book Artist
The median comic book artist salary is $36,500

Penciller
Starting rates at Marvel and DC: $160 to $260 per page.

Inker
$75 to $100 per page.

Colorist
$20 and $121 per page

Letterer
$10 and $25 per page

Now for the long answer…

The best way to move forward is to be as informed as possible.
A starting point is the Graphic Artist Guild’s Pricing and Ethical Guidelines.

The Graphic Artists Guild also has a handy website with Tools & Resources that offer a wealth of valuable information.

Remember your bedrock is a good contract, as the following video will attest.
Mike MonteiroF*ck you, Pay me


Now… if you’re new to the business and just starting out, you’re chomping at the bit just to get published – Do not undervalue yourself. If you’re not careful you’ll set a precedent and never get paid what you’re worth.

Here’s some advice from the grumpy old man to a certain type of client…

grumpy_man

Remember that part of negotiating a contract is breaking down for the client what the work entails and your worth and ability in providing this. You want to be in a position that the client knows he’s making a good investment for what he’s paying.

Tom Richmond (past NCS president and Mad Magazine artist) gave the following advice to an MCAD class I was teaching.

You’re not pricing your work based on the time you spent on it, but the rights you’re giving away. And if someone wants you to work for free claiming the work they are offering will be “good exposure” – remember, people die from exposure.

And from Nick Ubels: When to Say No to Unpaid Gigs

The balance between the value of exposure and compensation, experience and pay is contested in every creative field. For those of us who want to make it in journalism, we’re asked to commit time and energy to unpaid internships and supposedly career-advancing “opportunities” that are to our benefit. And frankly, unpaid labour is hugely beneficial to the companies providing said opportunities.

This is nothing new. To some extent, internships and volunteer experience have always been a part of these freelance-driven industries. But there comes a point at which an exchange of money for services needs to enter the equation.


What you always have in your corner when negotiating a contract is the power to decline and walk away – especially if the payment is inadequate. This should be done professionally with your “business hat” on so you don’t burn bridges – not your “artist hat” that wants to punch those bastards (who want something for nothing) in the face.

Recommended Link: 15 Ways to Negotiate Better Rates of Pay – by Jim Thacker.

Along those lines, here’s Harlan Ellison with a few choice words…

Work for Hire

A lot of comic book freelance is working on established characters under a Work for Hire contract where the artists rights are signed away and the client becomes the legal owner and author of the work.

Once again, Tom Richmond

Illustration groups like the Graphic Artists Guild and the Society of Illustrators rightly disdain WFH agreements and widely suggest illustrators refuse to work under WFH agreements. That makes sense in a perfect world, but sometimes in the real world a WFH agreement is a necessary evil.

I think you have to realistically assess the amount of risk you are taking in doing a WFH job compared to not doing it.

For much more info on Work for Hire, check out Work for Hire – The Fallout.


Back End Deals

Another popular tactic to pay the artist very little (or even get the work for free) is the bait of a possibility of money on the back end through royalties, licensing and merchandise.

From Colleen Doran in regards to “back end” deals.

You’re gambling that your work will be popular enough to pay for things the publisher does not pay up front. Most of the time, that’s a losing bet.

I have accepted work like this myself in the past and it has never panned out favorably. Looking back, I also feel I ended up producing less than stellar work – partly because I couldn’t devote the time I would have liked (as paying work had to take precedence) – but also because psychologically it ended up getting under my skin that my work was not valued enough by the client that he deemed it worth payment.

If you do decide to accept work like this, see it for the gamble it is. It’s never anything to bank on.

And keep the following in mind…

graphic

If you’re looking for more info and resources for cartoonists, check out my previous post, the Business of Cartooning

All for now – deadlines looming…

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